Blender -> Unity Texturing

by Tyler Files   Last Updated January 13, 2018 23:15 PM

So I recently got into blender/unity in order to create 3D Models. I'm still learning the ropes and have started to run into some issues that i'm unsure how to fix.

Here's what's going on. I have a model that I imported into Blender that I ripped off an N64 Game (Banjo Kazooie). I have textured the model, rigged the model, and weight-painted the model. All is well so far. Here's where the issue comes. When I try to import it into Unity as an .obj file, it loses all texture. That's fine because I've re-textured .obj's before and kinda expected it to happen. However, when trying to re-texture it, this happens:

How would I go about fixing this issue? Here's a screenshot of what I have in blender currently:

As I stated, i'm still quite new, so if you could be as precise in your answer as possible, that would be very much appreciated. Thanks!

Tags : texturing import

Related Questions

Changing an MTL on an OBJ file

Updated May 31, 2015 21:41 PM

Import Brushset add_on

Updated December 30, 2017 19:15 PM

All textures upside-down

Updated November 28, 2016 08:06 AM