I have several pieces ensambled ones with anothers, and I need to see them transparent to see´(in the work view) how they fit together and modify it as needed. For that, I need them to be semitransparent. Specifically I´m looking for the same effect that you get in Maya when you apply to a mesh the X-ray shader.
I´ve been looking for tutos and answsers buy none of what I found looked as I am looking for.
In the file, I have a material formed by: diffuse + transparent bsdf connected to a mix shader connected to the material, but I still does not see the pieces transparent in the work view nor in the rendered view (in render circles).
Any way to do it? or any idea of why I don´t see the material transparent?
Thanks a lot
You can mix Transparent with Diffuse or in this case Emission shader by Layer Weight > Facing. Additionally you can add Color Ramp to have even more control over Facing falloff.
This material is added to the monkey mesh.
This option will allow you to see chosen object trough everything else in the scene. You will need to check X-Ray under Object tab > Display section > X-Ray.
This option is turned on for the sphere mesh.