Is it possible to save plane positions in edit mode?

by Wilson T   Last Updated November 22, 2017 20:15 PM

I am creating a 2D character and have set up UV warps for parts of the face such as the eyes and mouth.

However, when using the UV warp to change the eyes from facing front to facing the right, the eyes image changes as expected, but the position stays the same.

I need to be able to change the position of the plane in edit mode and save it as a "key pose" or something like that, so that I am able to change the position of the plane automatically whenever needed.

Is this possible? If so, how?

Let me know if I need to elaborate more or show some pics of my situation for you to be able to help.



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