how do I stop blender from randomly creating multiple (often disconnected) vertexs in the same place? ver 2.82a

by Ricochet Babalon   Last Updated May 22, 2020 03:15 AM

While trying to create a low poly standing model I keep finding (while loop subdividing or while grabbing individual vertexes) a face has been lifted off with two (often) disconnected vertexes overlapping the same spot. The model seems to keep doing this in spots I'm not working on even.

I'm not sure, is this a bug?



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