how to bridge 2 set of edges of preserve the texture mapping (uv)?

by andio   Last Updated July 23, 2018 11:15 AM

I tried to bridge to edges but the result has the textured altered or stretched. Maybe the closest thing is to adjust position of the vertex by sliding the edge (correct uv turn on) then do the bridge. But is there anyway i can have good result without have to edit the edge /vertex first to match the target ?

enter image description here

enter image description here

enter image description here

Tags : edges

Related Questions

Model shows no edges

Updated March 27, 2015 05:05 AM

Unfold a set of edges

Updated October 11, 2016 09:06 AM

How to reduce edges and make a face out of it?

Updated July 06, 2015 13:06 PM

unselectable edge showing only when smotted

Updated August 16, 2015 17:06 PM