OpenGL rotation doesn't work

by senham   Last Updated January 13, 2018 10:13 AM

I try understand opengl, but I have many simple problems... I try rotate my object and I'm doing this:

glBindVertexArray(VAOs[1]);
            glBindTexture(GL_TEXTURE_2D, texture1);
            glActiveTexture(GL_TEXTURE1);
            glUniform1i(glGetUniformLocation(theProgram.get_programID(), "Texture1"), 1);

            glMatrixMode(GL_MODELVIEW_MATRIX);
            glPushMatrix();
            glRotatef(10.0f, 0.0f, 0.0f, -0.1f);
            glDrawElements(GL_TRIANGLES, _countof(tableIndices2), GL_UNSIGNED_INT, 0);
            glPopMatrix();

And my object is still in the same position. What is wrong? I use glVertexAttribPointer, VAO,VBO and EBO.



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