Difference between a normal function and coroutine without yeilding anything

by MrRobot9   Last Updated June 15, 2017 12:13 PM

I just came across a coroutine in my project, which does few calculation, which could have been done using normal function.There is no loop in that coroutine and contains yield return null; in the last line. Is there any specific reason to use coroutine rather than normal function?

void Init(){
RenderObject();

}


IEnumerator Init(){
RenderObject();
yield return null;
}
Tags : unity coroutines


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