Get a camera's frame-buffer in Unity

by Eric Marchetti Santos   Last Updated October 26, 2016 09:05 AM

Is there a way to "record" the display of a camera instead of rendering it on screen?

For example, if I want to stream a camera's frame block to an external application.



Answers 1


This feature is also called Render-to-texture, or FBO rendering.

You can check how to do it on Unity here: https://docs.unity3d.com/Manual/class-RenderTexture.html

Gustavo Maciel
Gustavo Maciel
October 26, 2016 02:05 AM

Related Questions


Game Loop delay the right way and game speed

Updated February 20, 2017 20:13 PM



OpenGL streaming from multiple windows

Updated March 27, 2015 07:04 AM